UV Map Settings

UV Sheet

UnwrellaConnect Window

Texture Size

The reference texture width and height are mainly used to determine the padding distance and draw the preview. The Efficient and High Quality pack modes do not consider the texture size for their operation. The Classic mode improves result quality at the cost of additional calculation time the larger the reference size becomes.

The buttons allow for quick selection of the most common texture sizes. The spinners below allow for individual fine tuning.

Aspect Ratio

Allows you to adapt the width/height ratio of the texture to a fixed value.

Padding

  • Specifies the distance between charts within the texture.
  • Relation to Texture Size: Padding is relative to the selected texture size. For example, a padding of 2 at a texture size of 1024 x 1024 is aproximately equivalent to a padding of 4 at 2048 x 2048.

Texel Density

Texel Density refers to the ratio between a 3D model’s surface area and the resolution of its texture map, ensuring consistent visual quality across different objects in a scene. It determines how many texture pixels (texels) are applied per unit of real-world or 3D space.

Please refer to the detailed explanation in the chapter Texel Density for more information.