First Run

Let’s try it.

Getting Started with Unwrella Connect!

After downloading and installing UnwrellaConnect, follow these steps to begin unwrapping or packing:

  • Select the object in your scene that you want to unwrap or pack.
  • Switch to the UV Editor in Blender to access the Unwrella panel.

This is where you’ll find all the tools and options needed to run UnwrellaConnect. UnwrellaConnect Tutorial

Accessing the Unwrella Interface

Make sure your object (or multiple objects) are selected in the scene.

Then, in the UV Editor, open the Sidebar (press N if it’s hidden) and navigate to the “Unwrella” tab on the left side. This will open the UnwrellaConnect interface, where you can begin unwrapping and packing your UVs. UnwrellaConnect Tutorial

Setup Settings

Based on the topology and shape of your object, choose the most suitable unwrapping method:
Hard Surface – Optimized for architectural models and rigid geometric structures.
Organic – Best suited for curved and deformable models, such as characters or natural objects.
Mosaic – Designed for photogrammetry, preserving texture continuity across complex scanned surfaces.

For your initial test, simply leave all settings at their default values to make sure everything is working correctly.

Once confirmed, you can explore the chapters on Unwrap Settings and Pack Settings to learn how to fine-tune the options for optimal results based on different object topologies and use cases UnwrellaConnect Tutorial

Unwrap!

Press the “Unwrap” button.
Unwrella-IO will unwrap and pack the UVs and overlay the UV Wireframe result in the UV sheet on the left side.
The outcome should resemble the following screenshot: UnwrellaConnect Tutorial

👏 Congratulations!

You have successfully completed your first UV unwrapping and UV packing task. You are now ready to import any of your objects and explore UV unwrapping with UnwrellaConnect using the advanced features detailed in the ‘Unwrap or Pack’ section.

Problems?

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If none of these steps resolve the issue and you are unable to view the window or import an object, please refer to the Troubleshooting section.