Usage in 3dsMax

Usage in 3dsMax

Usage

Unwrella 3dsMax UI

Unwrella is designed to solve one of the most time-consuming tasks in 3D production: creating clean UVs for complex, irregular, and high-poly geometry.

Modern workflows rely on dense meshes and detailed assets that are difficult or impossible to unwrap manually. Unwrella removes this bottleneck completely.

There is no need to:

  • manually place seams
  • rearrange UV islands
  • optimize layouts by hand

With a single click, Unwrella analyzes the geometry, generates seams, unwraps the mesh, and packs the UVs efficiently.

The Organic mode is ideal for complex, irregular shapes, where traditional workflows fail.
The Hard Surface mode is optimized for architectural and mechanical assets, delivering fast and clean results. The Projection Unwrapping allows you to unwrap only visible areas—saving valuable UV space in environment and scene-based workflows.

Unwrella also integrates advanced UV packing, ensuring optimal texture usage even for large scenes with thousands of UV islands.


Basic Workflow

The typical Unwrella workflow consists of three simple steps:

Apply Unwrella

Select the object you want to unwrap and apply the Unwrella modifier from the modifier stack.


Choose Unwrap Mode

Select the appropriate mode depending on your geometry:

  • Organic Mode → for smooth, curved objects (characters, cloth, etc.)
  • Hard Surface Mode → for mechanical or angular objects

Generate UVs

Click Unwrap to generate the UV layout automatically.

Unwrella will:

  • analyze geometry
  • place seams automatically
  • minimize stretching
  • pack UV islands efficiently

Unwrap Modes

Unwrella provides three main modes optimized for different types of geometry.

Organic Mode

Designed for smooth and continuous surfaces:
  • minimizes distortion
  • produces flowing UV layouts
  • ideal for characters and natural shapes

Hard Surface Mode

Optimized for technical and mechanical geometry:
  • preserves sharp edges
  • creates clean UV islands
  • reduces visible seams

Projection Unwrap

The **Projection Unwrapping** allows you to unwrap only visible areas—saving valuable UV space in environment and scene-based workflows.

It unwraps the geometry based on a given view perspective. Visible surfaces are distributed over the UV area while geometry not visible for the given view gets excluded. This allows a much more efficient use of UV space is the geometry is only seen from a fixed or slightly changing perspective. See Projection Unwrap for settings relating to this unwrap mode.


UV Channels

Unwrella works with UV channels, allowing non-destructive workflows.

  • Source Channel → existing UVs (if available)
  • Target Channel → where new UVs are written

👉 Best practice:

  • Keep original UVs in Channel 1
  • Generate new UVs in Channel 2

Seam Generation

Unwrella automatically detects optimal seam placement based on geometry.

You can control seam behavior by adjusting:

  • angle thresholds
  • smoothing parameters
  • geometry interpretation

This allows you to balance:

  • fewer seams
  • lower distortion

Packing

After unwrapping, Unwrella automatically packs UV islands:

  • maximizes texture space usage
  • minimizes empty areas
  • maintains consistent texel density

Tips for Best Results

ℹ️
Unwrella is optimized for clean geometry. Preparing your model improves results significantly.
  • Apply Reset XForm before unwrapping
  • Avoid non-uniform scaling
  • Clean up overlapping or broken geometry
  • Use appropriate unwrap mode for your asset type

When to Use Unwrella

Unwrella is ideal for:

  • fast UV generation for large scenes
  • preparing assets for texturing
  • baking workflows
  • real-time applications (games, VR, mobile)

Limitations

  • Extremely complex or non-manifold geometry may require manual cleanup
  • Artistic UV layouts may still require manual refinement

Summary

Unwrella automates one of the most time-consuming steps in 3D production:

  • fast
  • reliable
  • production-ready UVs

Use it as a foundation and refine only where necessary.