Mulitple Objects

Mulitple Objects

Handling Multiple Objects

Single vs Multiple Objects

Packer-IO offers versatile packing options to cater to different user needs. You can choose to UV-pack your entire scene or only specific selected objects.

V1. Packing the Entire Scene

The most common practice in Packer-IO is to pack the entire scene. This process is straightforward: Packer-IO Window and Object

Step 1

No Selection Required: You don’t need to select any objects in the scene.

Step 2

Initiating the Pack Process: Simply press the “Pack” button. Packer-IO will automatically assume that you intend to pack all objects in the scene.

V2. Packing Selected Objects

For more targeted packing, Packer-IO allows you to pack a single object or a group of objects: Packer-IO Window and Object

Step 1

Selecting Objects: In the viewport or manager, select the object or objects you wish to pack.

Step 2

Packing the Selection: After making your selection, press the “Pack” button. Packer-IO will only pack the objects you have selected.

Selective Packing with Varied Settings

In scenarios where your model comprises multiple objects or sub-objects, Packer-IO offers the flexibility to select and pack individual objects or a group of objects using different settings compared to the rest of the scene. This feature is particularly useful in workflows that require varied packing strategies for different components of the model. Packer-IO Window and Object

Understanding the “Multiple Values” Highlight

When you apply different packing settings to various objects or sub-objects within the same scene, Packer-IO indicates these variations through the “Multiple Values” highlight buttons in the menu (s. screenshot above). These icons serve as a visual cue, signaling that different objects or sub-objects are governed by distinct packing parameters.

Indicators of Per-Object Settings

Packer-IO Window and Object When you observe highlighted buttons (s. screenshot above) within the Packer-IO menu, it’s an indication that different per-object settings have been applied. These highlights are designed to alert you that the objects or sub-objects within your scene are not all controled by a uniform set of packing parameters.

Upon selecting the “Pack” option under these circumstances, Packer-IO engages in a detailed packing process. It systematically processes each object or sub-object, applying the specific settings defined for them. This step-by-step approach ensures that each component of your model is packed according to its unique parameters, allowing for a customized and efficient packing experience.

Use Cases for Multiple UV Parameters Per Object

Packer-IO’s ability to assign unique UV parameters to each object enhances texturing and shading in 3D projects. For a step-by-step guide on this technique:

This tutorial will help you learn how to apply different UV settings to individual objects, simplifying complex texturing tasks.

Reseting values

If you need to reset the UV parameters that have been set for individual objects in Packer-IO, follow these simple steps:

Step 1

Deselect All Objects: Ensure that no objects are selected in your scene.

Step 2

Set Source and Target Values: Change both the source and target values to 0, or any other number of your choice.

By doing this, you will effectively reset the UV parameters for all objects in your scene to the specified value.

Packing different objects into various UV Channels in Packer-IO requires good planning and attention to detail. It’s important to stay organized to achieve the best results in your 3D projects.