Troubleshooting
This section covers common issues when working with Flatiron, along with practical solutions.
⥠Quick Diagnostic Flow
Use this quick guide to identify and fix the most common issues in seconds.
đ¤ If your baked texture is completely black
đ Use renderer-specific bake elements â For V-Ray: use V-Ray render elements, not default ones
đ If your textures are too dark or have wrong colors
đ Check gamma settings â Set bitmap gamma to 1.0 or disable gamma correction
â ī¸ If Single Pass baking gives incorrect results
đ Switch baking mode â Use Multi Pass instead
đ If UVs look stretched or incorrectly scaled
đ Reset object transforms â Use Utilities â Reset XForm
đĨ If baked result differs from V-Ray render
đ Check render settings â Disable VFB color corrections â Avoid Light Cache â Use Irradiance Map or Brute Force
đ If network render does not merge textures
đ Check connection / workflow â Use Manual Merge after rendering is complete
đ§Š If UV packing does not behave as expected
đ Check workflow â Collapse modifiers before using Pack Existing
đĄ Tip
If your issue is not listed here, scroll down to the full troubleshooting section for detailed explanations.
đ¨ Baking & Rendering
đĨ Baked texture is completely black
â ī¸ Incorrect results with Single Pass baking
â ī¸ Baked textures are too dark or incorrect in color
â ī¸ V-Ray bake differs from final render
đ§ą UV & Geometry
â ī¸ Objects are unwrapped with wrong proportions
âšī¸ How to pack existing UVs
đ Network Rendering
â ī¸ Network render does not merge automatically
âī¸ Compatibility
âšī¸ Unreal Engine / Unity compatibility
âšī¸ Multiple render elements baking
đ Licensing
âšī¸ Using Flatiron on multiple computers
âšī¸ Moving license to another computer
âšī¸ Switching from Unwrella / UV-Packer
đ Need More Help?
If your issue is not listed here:
- Check the documentation
- Contact support