Object UV Scaling
Description
By default, objects that are unwrapped together into the same texture map are scaled proportionally to their actual size. This ensures an even surface resolution across all objects and results in consistent texel density.
In certain situations, it may be necessary to override this behavior and assign a custom proportion of texture space to specific objects. For example, a large but less important object may require significantly less texture area, while a smaller but visually important object may benefit from increased texture resolution.
To support this workflow, Flatiron provides a custom object property called FlatironScale.
FlatironScale
If this property is assigned to an object with a floating-point value, Flatiron will adjust the object’s share of the texture space accordingly:
Values greater than 1.0 will increase the amount of texture space assigned Values less than 1.0 will reduce the amount of texture space assigned
This allows for precise control over texture distribution across multiple objects within the same map.
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