Texture Names

Texture Names

Texture file names for rendered bake elements are defined in the Bake Elements window.

Unwrap Group Prefix

When an unwrap group has a custom name assigned, that name serves as a prefix for the generated texture file. This prevents overwriting results from successive render jobs that use the same bake elements.

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Note: If no name is specified, the unwrap group receives no prefix — even though the interface displays unnamed as a placeholder.

Automatic Numbering Modifiers

Depending on your Flatiron settings, texture names may be automatically modified with numeric identifiers to distinguish between related maps.

Multi‑Tile Distribution

If objects in a group are distributed across multiple texture maps (rather than baked into a single texture), each map receives an incremental number.

Example:
Rendering CompleteMap.png for a group distributed across 3 maps produces:

CompleteMap_0.png
CompleteMap_1.png
CompleteMap_2.png

Animation Frame Range

When rendering a range of frames, each texture receives a 4‑digit frame identifier (zero‑padded).

Example:
Rendering CompleteMap.png for frames 102–104 produces:

CompleteMap_0102.png
CompleteMap_0103.png
CompleteMap_0104.png

Combined Options

Both modifiers can be used simultaneously. The structure follows:
[prefix]_[tile index]_[frame number].png

Example:
Rendering CompleteMap.png for:

  • 2 maps (tiles)
  • Frames 56–57

Results in:

CompleteMap_0_0056.png
CompleteMap_0_0057.png
CompleteMap_1_0056.png
CompleteMap_1_0057.png

Summary Table

Scenario Output Example
Single map, single frame CompleteMap.png
Multi‑tile (3 tiles) CompleteMap_0.png, CompleteMap_1.png, CompleteMap_2.png
Frame range (102–104) CompleteMap_0102.png, CompleteMap_0103.png, CompleteMap_0104.png
Multi‑tile + frame range (2 tiles, frames 56–57) CompleteMap_0_0056.png, CompleteMap_0_0057.png, CompleteMap_1_0056.png, CompleteMap_1_0057.png

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💡 Pro Tip: Always assign meaningful unwrap group names to keep your render outputs organized — especially in complex projects with multiple bake jobs and animation sequences.