Flatiron for 3ds Max

Flatiron for 3ds Max

Flatiron - 3dsMax Texture Baking Plugin

Introduction

Flatiron is a high-performance texture baking plugin designed for efficient, production-ready workflows in Autodesk 3ds Max.

It allows you to bake textures from multiple objects into a single texture map—streamlining asset preparation for games, real-time applications, and complex visualizations.

From lightmaps to custom render elements, Flatiron is built to handle large scenes with speed and reliability. The workflow is intentionally minimal: set up, bake, and export—without unnecessary overhead.

Key Capabilities

  • Multi-object baking into a single texture atlas
  • Automatic UV unwrapping and packing
  • Optimized texture space usage with consistent scale distribution
  • Support for complex scenes with high object counts
  • Reduced artifacts through distortion-aware packing algorithms

Flatiron ensures that UVs are generated and packed in a way that preserves object proportions while maximizing texture efficiency. This results in clean, predictable bakes without stretching or pixel distortion.

Designed for modern production pipelines, Flatiron focuses on what matters most: speed, clarity, and reliable results.