BoneJiggler MAXScript Interface
BoneJiggler MAXScript Interface
Properties
BoneJiggler.delay : integerSpecifies the delay with which the mesh should react to bone movements.
BoneJiggler.skid : integerAdds additional delay and allows bones to move past their stopping point.
BoneJiggler.amplitude_x : integerThe magnitude of the oscillation effect in x direction as a percentage of the bone’s length.
BoneJiggler.amplitude_y : integerThe magnitude of the oscillation effect in y direction as a percentage of the bone’s width.
BoneJiggler.amplitude_z : integerThe magnitude of the oscillation effect in z direction as a percentage of the bone’s height.
BoneJiggler.period_x : integerThe duration of one oscillation in x direction.
BoneJiggler.period_y : integerThe duration of one oscillation in y direction.
BoneJiggler.period_z : integerThe duration of one oscillation in z direction.
BoneJiggler.shift_x : integerStarting offset of the oscillation period in x direction in the range from 0 to 360.
BoneJiggler.shift_y : integerStarting offset of the oscillation period in y direction in the range from 0 to 360.
BoneJiggler.shift_z : integerStarting offset of the oscillation period in z direction in the range from 0 to 360.
BoneJiggler.throbbing_x : integerPercentage of the oscillation that is used as scale distortion instead of positional oscillation in x direction.
BoneJiggler.throbbing_y : integerPercentage of the oscillation that is used as scale distortion instead of positional oscillation in y direction.
BoneJiggler.throbbing_z : integerPercentage of the oscillation that is used as scale distortion instead of positional oscillation in z direction.